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Submitted on
February 11, 2013
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27.6 MB


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Doom - Pinky Demon Blocks the Exit by Elemental79 Doom - Pinky Demon Blocks the Exit by Elemental79
See how this images was made here...

This is a remastered screenshot from the video game Doom. The original size was 320x240 and the final product is 9600x7211. This is the highest resolution Photoshop image I've done to date (although I've done higher 3d rendering).

It is commonly agreed upon by all of humanity that Doom was the greatest game ever made. Okay, maybe not everyone. Doom was a PC game made in 1993 by id software. It was created by John Carmack, John Romero, Adrian Carmack and Tom Hall as well as many others. This is actually not a direct scene from the game but a composite. The Doom guy has only 1 rocket left and a pinky demon stands between him and freedom. If he shoots he's dead. These were some of the best moments in the game.

As you can tell the style matches closely to the original game, but with a slightly different perspective. I used a 3D rendering program to outline how things would appear in the scene to assure the perspective remained correct throughout the creation process.

The original image is 9600x7211 pixels and stored in 7 PSD files.
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Daily Deviation

Given 2013-02-21
EvgenPivovaroff Featured By Owner Nov 28, 2014  New member Student Digital Artist
AmadErik Featured By Owner Oct 30, 2014  Hobbyist General Artist
A total awesome picture! So much detail. I saw the cideo too and it is just breathtaking. You rock
Damaskox Featured By Owner Oct 16, 2014
I love the graphics of this picture/"game screenshot"
10/10 =)
Morcal Featured By Owner Oct 10, 2014
I hope the new DooM is half as good as this shot.
NonstopGamingLucas Featured By Owner Sep 6, 2014
The soldiers face almost looks like Gabe Newell's Face (Not trying to make fun of him IF you think I am)
BrunoAnchiseBelucio Featured By Owner Aug 28, 2014  Student Traditional Artist
one of the best pictures made out of doom. This one should be official from ID software!
GD-gfx Featured By Owner Jul 25, 2014
I absolute love this! Excellent work, unbelievable effort!
THERAINYYEW Featured By Owner Mar 11, 2014
You should try making a pic of a hell barons. Or even a reverent. Would also be ba
shadowbane2009 Featured By Owner Mar 8, 2014
;) yes I do remember some of them...there was file out there you could edit the original dos doom2.exe file and you could use it to where monsters of the same type would fight with each was a lot of fun =D But this new Total conversion project that was unleashed containing both DooM PSX & Final DooM PSX with some bonus made levels was just beyond if someone could ever find out what the answer to my question to this one
Panlew Featured By Owner Mar 6, 2014
It's kinda funny tho~
Because of a bug in the implementation of monster infighting in Doom v1.1 and earlier, monsters will try to commit suicide by attacking themselves if they are injured when they destroy barrels.

A simple explanation for this behavior is as follows: when a barrel explodes, the Doom engine tracks which player or monster caused the barrel explosion. When damaging another object as a result of the barrel explosion, the "source" of the explosion is then passed on to the damaged object. A monster hurt in a barrel explosion will then retaliate against the monster or player that caused the barrel to explode (an example of monster infighting, if the source is another monster).

However, if a monster damages itself in a barrel explosion, it is the cause of its own injury. Doom v1.1 does not check for this special case (it is not a scenario that occurs frequently during normal play). As a result, monsters that injure themselves through a barrel explosion will retaliate against themselves. Monsters such as cacodemons, barons of hell and imps will "tear themselves apart" with their own melee attack. Former humans (or monsters without melee attacks) will "go crazy", firing ahead blindly, possibly causing monster infighting as a result.

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