See how this images was made here...
This is a remastered screenshot from the video game Doom. The original size was 320x240 and the final product is 9600x7211. This is the highest resolution Photoshop image I've done to date (although I've done higher 3d rendering).
It is commonly agreed upon by all of humanity that Doom was the greatest game ever made. Okay, maybe not everyone. Doom was a PC game made in 1993 by id software. It was created by John Carmack, John Romero, Adrian Carmack and Tom Hall as well as many others. This is actually not a direct scene from the game but a composite. The Doom guy has only 1 rocket left and a pinky demon stands between him and freedom. If he shoots he's dead. These were some of the best moments in the game.
As you can tell the style matches closely to the original game, but with a slightly different perspective. I used a 3D rendering program to outline how things would appear in the scene to assure the perspective remained correct throughout the creation process.
The original image is 9600x7211 pixels and stored in 7 PSD files.
Of course if you have the chainsaw (or berserk), then the solution is QUITE easy.
Also, is it me, or is the way you modified the doom guy's face to make him look a little more realistic, doesn't he kind of look like a white Teal'c (from stargate sg1)?
in the first episode of doom have an specter stuck in the wall, he is really "blocking the exit" xD
lafhakfkejhjdghf, this image is amazing, very, and very, and very ^w^
Revive the DOOM completely.
Doom Beta FTW ! ^_^
Because of a bug in the implementation of monster infighting in Doom v1.1 and earlier, monsters will try to commit suicide by attacking themselves if they are injured when they destroy barrels.
A simple explanation for this behavior is as follows: when a barrel explodes, the Doom engine tracks which player or monster caused the barrel explosion. When damaging another object as a result of the barrel explosion, the "source" of the explosion is then passed on to the damaged object. A monster hurt in a barrel explosion will then retaliate against the monster or player that caused the barrel to explode (an example of monster infighting, if the source is another monster).
However, if a monster damages itself in a barrel explosion, it is the cause of its own injury. Doom v1.1 does not check for this special case (it is not a scenario that occurs frequently during normal play). As a result, monsters that injure themselves through a barrel explosion will retaliate against themselves. Monsters such as cacodemons, barons of hell and imps will "tear themselves apart" with their own melee attack. Former humans (or monsters without melee attacks) will "go crazy", firing ahead blindly, possibly causing monster infighting as a result.
wow looks amazing without all of the pixels. I remember when doom 1 came out.......long nights playing it. demon slaying good times.
you should of gone with the shotgun rather than the rocket launcher......that way you won't blow yourself up when pinky gets too close.
BA job nice work